Showing posts with label Druid. Show all posts
Showing posts with label Druid. Show all posts

Tuesday, March 29, 2011

Could it be?!?

This hasn't, so far, been posted to MMO-Champion's front page yet so I'm not just repeating information! Apparently Blizzard is considering reworking Savage Defense a bit so it will absorb damage until a certain amount rather than just breaking as soon as you take any damage.
For Savage Defense the change we're thinking about would probably be instead of reducing the next physical attack for X damage, it would instead absorb X damage for some duration. Big single target hits would probably drop the shield either way, but all the dinkier hits from pack pulls would be mitigated rather well. It's probably something you'll see fleshed out on the PTR.    - Bashiok, Community Manager
In other words - right now if you proc Savage Defense and you get hit for 1 damage or 50,000 damage the shield gets used up. It might completely absorb the damage or it might mitigate the hit and absorb some portion of the damage (depends on your attack power and mastery rating).

What the devs are considering is changing Savage Defense so that it works similar to a Priest's Power Word: Shield. If you proc Savage Defense it absorbs X amount of damage, even if it's multiple hits!

Two things:
  1. Easier add/trash tanking!
  2. Yay for soloing old content!



Also, it's safe to ignore my previous recruitment post, Shenanigans Inc found a new Warlock that we are extremely happy with and we are now continuing our push into heroic content. I also went ahead and assembled a new computer (possible future post) so I'm making a promise to myself to record our heroic kills. Halfus, Chimaeron, Maloriak and Atramedes will not be first kills, but I'm still going to record them. Next up will be Magmaw and Conclave!

Monday, March 7, 2011

The quiet death of hit rating..?

There is a lot of information coming out from various sources about the 4.1 patch. Lots of things I'd like to touch on, but for the moment I want to focus on something that I missed on my first skim of the notes.
"Classes: General
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities."
Making the case for Hit Rating, kind of

Recently my guild, Shenanigans Inc, downed Heroic Maloriak. During one of our better attempts something happened that was embarrassing and completely preventable. I was in charge of interrupting Arcane Storm and of course the inevitable happened - one of my interrupts missed! So far in Cataclysm I've had relatively good luck with interrupts on my non-hit capped Bear, not so much a few nights ago when I caused this unnecessary wipe. I immediately apologized and reforged a couple of pieces of gear to gain about 1.5% hit rating, putting me above 8%.

Ignoring Hit Rating

Why wasn't I already hit capped? Well hit rating is practically useless past a certain small percent for raiding. Yeah...unless of course you are in charge of interrupting a crucial ability. Sacrificing a fairly large amount of avoidance for a stat that simply increases your threat (and a bit of uptime on Savage Defense) just doesn't seem worth it in the thick of things. When Vengeance gets stacked up a bit and your Mangles are hitting for over 30k threat generation really starts to drop in priority. So I've mostly ignored hit rating (and expertise).

With non-damaging interrupts (aka. Skull Bash) always hitting come 4.1 I'll literally have no use for hit rating except for the first 30 seconds of any given fight. To me it seems with this change Blizzard is really making Hit Rating an option (and a poor option at that) not a requirement. Of course I don't advise running around doing heroic raiding with 0.00% hit, but I'll be dropping the 50 hit enchant from my boots, and reforging most of my hit to Dodge Rating after 4.1 hits live servers.

Problems with ignoring hit

The one big issue with ignoring hit rating is when you are assigned to some form of add tanking in a given encounter. Which is why it's always good to have around a few pieces of gear that can significantly boost your hit rating. For example, pre-4.1 I'm using Fluid Death in one of my trinket slots for a huge hit boost, post-4.1 though you can be sure I'll be going back to either Symbiotic Worm or Lifebound Alchemist Stone paired up with Vial of Stolen Memories.

Honestly if you have a tank in raid that is hit capped and is better at AoE tanking to begin with consider leaving it to them, honestly it's just playing to each others strength, ego need not get involved.

Can't wait for 4.1

Good riddance hit...it was fun while it lasted. Needing hit for taunt (removed chance to miss in 4.0.1), needing hit for threat (end of any tier/expansion when DPS scale up drastically, hello Vengeance), needing hit for interrupts (changing in 4.1), you put up a good fight but you're dead to me. =]

Monday, November 29, 2010

Tauren ARE the master race!

I could talk about the changes cataclysm is bringing and has already brought. I could talk about the completely broken AoE threat problems that bears are facing until level 81. I could even talk about the fun I'm having leveling a new Warrior alt while waiting for December 7th. All of them would be more informative and useful than something that is far and away more important and demanding of everyone's time.

Are people seriously rolling/race changing to Troll Druids? Let me break this down real nice and easy...I don't want to hurt anyone's feelings. I actually like Trolls, well most of em..

Troll Warrior, Mage, Priest, Hunter, Rogue and Shaman (and Death Knight) I get. I'm okay with it. However I'm really not okay with Troll Druids. The thing is, I actually think the new Troll Druid forms look neat and it's probably nice having a semi-useful racial ability in a raid (Berserking > War Stomp for min-max purposes). I can even look past the inherent lore problems..aka worst explanation for a race/class combination yet!

The one thing that I can not and will not come to terms with if you are horde-side is.."If you have the option to play a Tauren and want to roll a Druid, why on Azeroth would you choose a Troll?". Tauren are the master race. Why might you ask? Let's look at the clear and non-biased evidence shall we:

  • Tauren are the biggest (playable) race in World of Warcraft - this should automatically convince you. You look cooler on mounts, your armor and weapons look cooler..the reasons related to size go on and on. In this case - bigger is definitely better.
  • Tauren have an amazingly awesome dance. Period.
  • Tauren have(had) the coolest Leader.
  • Some consider Tauren to be the most peaceful race in WoW. This is heavily debated, but trust me I've done hours and hours of non-biased research.
  • Tauren have the most unique and coolest major city.
  • Tauren have mastered all of the coolest classes. The only one they are working on is Mage, and don't worry it'll happen (Shoo Rogues/Warlocks).
  • Tauren are involved in one of the oldest and well known racist jokes in WoW history (lol Cow lol).
  • Tauren tend to have the greatest community members - ALAMO!
  • Too many things to list.....
Maybe some screenshots will convince you:

Notice how awesome I look here.

The only pollution that is tolerable by a Tauren/Druid...

You're convinced, right?

Master Race.

Seriously, MASTER Race.

Friday, July 16, 2010

Why I'll always be a druid. (Part 2: Maybe I can't tank)

Part 1 here if you missed it.

I vividly remember when I first zoned into ramparts as a tank. After buffing up, I remember popping into bear form and seeing the number 10,000. A one with 4 zeros after it in my own character portrait. Just a moment of awe. It's just a fun memory, a happy memory. I might even have a screenshot buried somewhere if I dig around. I wish I could say I remember much more about the run, frankly I don't, it was probably smooth sailing I'm guessing or else I'd remember, or possibly it was so bad that I've just blocked it out of my memory.

I wish I had recorded more of my experiences leveling as a feral druid. I remember it being fun, the most fun I'd ever had leveling. You just feel so incredibly versatile as a druid leveling. For me leveling as feral was one of those experiences where I was amazed with each passing level with how much I could accomplish, and let me remind you this was pre-heirloom!

It was a difficult thing switching my main when WotLK was first released. I didn't want to give up on my mage, I really felt like I was giving up on the class and it felt shameful, but I simply couldn't help myself. I loved my druid leveling up, I loved the very little tanking I got to do at 70 and even the arenas that I ended up doing as Resto. The class just appealed to me, it was a fresh look at the game and I made the decision to level my druid first as my new main, I still leveled my mage to 80, but I've never looked back.

I had a great leveling experience in WotLK, and it's probably attributed to leveling with my significant other. She was a long time paladin, trying her hand at being a mage, and I was a long time mage trying out a druid, it was quite literally a brand new game for the both of us. It was clear once we hit 80 that she was going back to her paladin, but for me I had one more test to determine if I was cut out for this whole druid thing.

Our very first heroic. We spent some time getting together gear and prepping ourselves for the first of many new WotLK heroics. At first it wasn't immediately clear where we should start, unfortunately for me (and my tank ego), we foolishly chose Azjol-Nerub. Logically it made sense to try this first. It was one of the easier regular 5 mans leveling up - incredibly quick, and very little trash. Not so much on heroic. If you get a chance go read some of the older posts on Wowhead. You will find much of the same in terms of people surprised how much different regular was compared to the heroic version.

Well we never killed the first boss. We never even got to attempt the first boss. We wiped, and wiped, and wiped some more on the three "scripted" pulls right before the first boss. Never got pass. Why? Here's what I remember.

I was taking an enormous amount of damage, it was the squishy I've ever felt as a druid. I also couldn't manage to keep aggro on anything, especially those dreaded Skirmishers. It was new to everyone being relatively early to the release of the expansion and we simply couldn't do it. What a terrible feeling. I felt completely defeated.

I really started to second guess myself and my choice to switch my main. I had been so comfortable with my mage and I all of a sudden felt very lost. Obviously I didn't give up though, I stuck it out and after a few days of laying low and refusing to tank anything we tried out a few different heroics with completely different outcomes, and it was most certainly a relief.

In terms of wow experiences, does anything come close to accomplishing something you weren't really sure you could? It's something that's true in real life as well. A little uncertainty in yourself is just part of human nature, not everyone is 100% sure of themselves all the time, right?

There have been so many different triumphs going forward as a tank and more specifically as a druid since my first WotLK tank experience.

Time for some descriptive writing..this should be interesting...=P

I'm standing there in thick reinforced leather - tufts of fur, two horns, and hoofs are all that's visible underneath the heavy armor. The weapon slung across my back weighs three times as much as the rogue standing beside me. My blood-thirsty comrades desire to inflict pain on the enormous dragon a couple hundred yards away grows to the breaking point. The dragon is patient and ominous; incredibly confident, it's many times larger than any of the approaching raid team. It's seen so many groups come and go, none of them worthy opponents. It's wings rise up and spread out doubling it's height and casting a shadow over the whole party.

As I look at my friends, I call upon my strong ties to nature to empower those around me - marking them with the strength of wild unstoppable nature. I look down at my own armor and enchant myself with natures barbed wire, thorns protrude from my armor. The dragon looks on with subtle curiosity.

I get a signal from the raid leader, just a simple nod of his head, it's time.It only takes the blink of an eye, but the sensation is indescribable. It starts deep in my heart, a transformation like no other. Thicker and stronger, heavier beats, way more blood. It spreads so fast, everything following in a similar manner. Physical reinforcements, ferocity, and a deep deep connection to nature overwhelm me. Quicker than it started it's complete. I'm standing on four heavily padded and incredibly sharply clawed paws! My breathing is heavier, but efficient. My desire to attack becomes overwhelming and rage starts to slowly raise. I'm an animal now, I've retained all of my previous battle experience and abilities but have taken on a whole new set as well. It feels so natural, I take one last glance around then fix my eyes back on the dragon.

It's eyes lock with mine. This is certainly different it thinks to itself. No more heavy armor or giant staff, and this is laughable, where's that fools shield. This is going to be fun!